Palace Building

Making Doors In Palace
-----------------------------------
You must be an operator (God or Wizard) to go into Author mode in Palace. Go to Operator on your top tool bar and scroll down to Authoring Mode. Go back to Operator and choose Create Door. A door outlined in gray will appear in the middle of the room. A pop up box will appear containing information on this new door. From this box you will be able to set the atributes of the door. When selecting the door you will notice a small box on each corner. These boxes are selectable and are used to resize and reshape a door to your desired dimensions.

In the above example you can see the several text boxes and check boxes. The first box at the top left is the ID box which is the number of the door you have just created. In our example the door ID is #13. You can either let Palace number the doors automatically, or you can number it yourself, just make sure it is not a number already in use in the room.

Next to the ID box is the Name box. This area is where you may want to identify the type of door or spot this is depending on what your door is for or what scripting you might have in the door.

The Destination box is what you use to make a passage to another room. If you click the arrow on the right of the text area, a drop down box appears with the names of all the rooms you have in your palace. From this list you can choose the destination of the door.

The next text box is Type or the type of door you have created. In the above picture the type is set to passage. This would be the case if in the destination box you had selected a room for the door to lead into. The types of doors are Normal, Passage, Shutable, Lockable, and Deadbolt. You would set these types depending on the whether there is a script you are using in the door. For example you would want to set the door type to Lockable if you wish to have a room that you can lock for privacy. This type of door will not allow anyone to enter the room if it is locked unless they are a Wizard or God.

The next box is the State box, this can be set to either open or closed.

Under the State box are two buttons. Edit Pictures and Edit Script. These two buttons when clicked will bring up a text boxes. The first, Edit Pictures, is where you would put any pictures you need in a script. This is done the same way as you locate a room picture. This area is not interactive, you may not type anything in the text area.

The next button is Edit Script, pressing this button will bring up a text area where you would place your desired script for this door. An example is you want a lock script that also has a lock and unlock picture. You would place your script in the Edit Script text box and then place your two pictures in the Edit Pictures box.

Under these buttons are several check boxes. In palace we only use some of these. Checking the box labeled Dont Move Here, makes the door that when selected your avatar will not move to that door.

Draggable isnt used.

Show Name is checked when you wish to show the Name you have typed into the Name text area.

Draw Frame will place a black outline around your door when you have doors selected in your client.

Shadow and Fill are also not used.

 

Tinted Avatars in PSP7
----------------------------------
Choose a picture you wish to make into a tinted avatar. The steps to make an avatar are exactly the same as in the previous tutorial. Once you have your avatar to the desired size and it is of the quality you wish, copy this picture and paste it as a new image.

Copy and paste this same picture again as a new image. Close your original picture so you will have it in case you wish to use it again.

On one of the avatars, go to the taskbar and choose color and then gray scale. Your picture will be in shades of gray now.

Go again to Color and choose increase the color depth to 16 million colors.

Now choose the other picture and copy it and then paste it over the grayscale picture as a new layer.

Choose your eraser tool and begin to erase the area of the layer you wish to have in the grayscale.

Erase as many areas as you wish and when you have the desired effect, go to the task bar again and choose Layers then merge all.

Go back to colors and apply the palace palatte. Copy the avatar and then in palace paste multiple props.

 

Adding Props to Your Palace
------------------------------------------
There are a variety of prop generator scripts that you can use for your palace. For the purpose of this tutorial, the prop generator script that comes with your CRG palace is the one that will be utilized.

Begin by going into authoring mode and locate the next script, this is where the prop id number's or the pids are contained. The next door will be in the left of the room, it is the second large rectangle from the top. You need to double click on that door and then single click edit script. You will see the script that will be used for adding your prop id's. A suggestion is that you should copy that script to a text editor, such as edit pad or notepad. Exit out of Authoring mode.

After the script is copied and pasted to a text editor it will look like this

ON ENTER { prar GLOBAL cpr GLOBAL -1 cpr =
{ [
;do not put more than 20 avs in each room
[1011037455 1011037450 945408956 945409006 945408936 945408990]
[1009575784 1009575457 1009574803 1009575720 1009575832 1009573679 1009574518 1009573627 1009573534]
;
] } prar DEF }
ON SELECT {
cpr GLOBAL
prar GLOBAL
prar EXEC proparray =
cpr ++
{ 0 cpr = } cpr proparray LENGTH == IF
proparray cpr GET SETPROPS
"Avatar " cpr 1 + ITOA + "/" + proparray LENGTH ITOA + LOGMSG
}

Make Note of the line that says ;do not put more than 20 avs in each room
Under that line is where you will be adding your prop ids.

Put on the avatar or prop that you wish to add and type pid. This is done OUT of authoring mode.
Most of you have this in your borg, but if you do not, please copy and paste the following
lines to your borg.

Place this in the OUTCHAT section of your cyborg.

;pid script
{
0 i =
"\x3b\x5b "
{
i USERPROP ITOA & " " &
i ++
} { i NBRUSERPROPS < } WHILE
"\x5d" & SAY
"" CHATSTR = } CHATSTR "pid" == IF

After typing pid, you will see a list of numbers in your palace log. This is your prop id number. Depending on the size of the avatar or prop you may have anywhere from 1 to 9 sets of numbers.
The numbers you see will look like this [ 965630470 965630484 965630491 965630497 965630506 1077354823 ].

At this point you can simply copy and paste the number, including the brackets, from your log to the script that you have open in your text editor. Do not add more than 20 to 25 pids to this script.

After you have added all the pids that you wish to add, copy all of the script that you have open in your text editor. Go back into authoring mode, double click on the next door and paste the script into that door. Yes, you want to completely replace the script that is currently there. Exit out of Authoring Mode.

After this, exit and reenter the prop room. You should now be able to click the reset button then the next button and see the props or the avatars that you have entered.

For a visual of how all this should look, be sure to visit CRG University at crgu.crghosting.com:9998
Go to the "adding props" tour and tuturial.

 

Making Tubes In PSP 7
----------------------------------
1. Open PSP
2. Open the desired imgae you are wishing to make into a tube.
3. Crop and size if needed.
4. Create a new image: Go to File, New, and Make a New Background. Select a color g that the original picture does not have a lot of. Make sure the new background is larger than the picture you are going to tube.
5. Use the eraser tool and begin to erase what you do not want in the tube itself
6. Use the Magic Wand tool and click anywhere where the color background is showing
7. Click cut.
8. Go To Selections Invert , then under selections again click modify then contract too 2
9. Selections, Invert and Cut again.. this takes out any of the unwanted mess that You forgot or didn't get good enough.
10. Invert One more time.
11. Crop it and then copy and paste it into a Transparent background. if You don't already have it in one.
12. save as, but there is an options button there. Click it and another box will pop up. Make sure LZ77compression is clicked and Save As PSP 7 Compatible fine are clicked. Save

 

Making Avatars Paint Shop Pro
---------------------------------------------
There are several steps in making an avatar ready to import into Palace. First be sure you have the palace palette installed in your palettes directory in PSP. You can download a copy of the palace palette from our web site on the downloads page.
Once downloaded extract to your PSP directory. The path is usually as follows:
C:/Program Files/Jasc Software/Paint Shop Pro/Palettes. Your system path may be different depending on where you have your software installed.

Begin by opening the picture you wish to make into an avatar in PSP. It is helpful to crop out any extra background and or parts of the picture you do not wish to use in the final avatar. Use the Crop tool to select the crop area—a rectangle with edge and corner handles that will outline the part of the picture you wish to keep. The parts of the image outside this area will be removed.

Once you have your picture as you want it, you need to sharpen it. Go to Image and then Effects and scroll down to sharpen. Sharpen the image until you are pleased with the result.

You can also make some color corrections if desired by using some of the other tools that are built in to PSP7. To access these tools go to Image/Effects/Enhance Photo. You will find several options you can experiment with to get the desired look you want. I have found that using the automatic saturation enhancement tool with the flesh tones present box checked sometimes gives the photo a more realistic look.

Once you have the photo looking the way you wish, its time to resize the photo to fit into the Palace avatar size constraints. The maximum size of an avatar is 132 x 132 pixels. Go to Image then resize. In the box that pops up make sure pixels are selected and make the highest number whether widths or length to 132. Make sure the save aspect ratio is checked.
This ensures that your picture will be in proportion to the original. You will notice that once you change the largest number to 132 the other number will change as well in proportion. Click OK.

At this point you may have to sharpen your image again. Sharpen until your image is as sharp as you wish.

Your image is now ready to apply the Palace Palette. Go to Image/Palette/then in the box find the palatte.pal or whatever you have named your Palace Palette, and apply to the image. Note: Make sure you have the Error Diffusion box checked.

From this point you can copy the picture by going to File/Copy and then open your Palace Client go to File and then Paste Multiple Props. Open your prop bag and the pieces of your new avatar are ready to edit.

Another option, which I find easier for me, is to enlarge the picture for a better view in PSP and use the eraser tool to erase the background on the image before copying it and pasting it into palace. If you choose a foreground and background color the same, I use a bright green, it makes it easier to edit in PSP. I do this after applying the Palace palette. This is because once the palette is applied it limits the colors to 256 colors which will make the background pixeled and not a solid color. Once the background is edited in a solid color, copy it and then paste the image in the Palace program as above.

 

Making rooms in Paint Shop Pro
------------------------------------------------

In Palace, room pictures as well as avatars are measured in pixels. Room size measures 512 pixels wide by 384 pixels high. The constraints of an avatar is 132 pixels by 132 pixels. Just remember those two measurements and your pictures or avatars will be the right size for Palace.

Lets begin by finding a picture you wish to make a room with. There are a lot of sources for room pictures such as webshots or magazines. You can scan pictures from calendars or find them on the web. One thing to remember is to make sure the picture you find is large enough to be useable. Small pictures do not enlarge very well and often come out blurred or "pixelated".

Once you have found the picture you wish to make into a room, open it up in PSP.

The first step to make a room is to get the picture sized correctly, so go to the task bar at the top and click on Image and then resize. In the pop up box make sure you have the Maintain Aspect Ratio checked, that allows both the width and height to re-size in relation to the picture. Choose the Pixel box and in the box next to Width type 512. You will notice the height will change at the same time. Ideally the picture you choose will be in the same proportions. If not you may have to do some cropping in order to get the size to 512x384. For the purposes of this tutorial, we are assuming the picture is now 512x384.

The next step is to make sure it is in .jpg or .png format. This allows us to sharpen the picture and make it as clear as possible. Or to make any other necessary adjustments you might want to make. If the picture is in .gif format go to colors in the task bar and at the bottom choose Increase color depth to 16 million colors.

To sharpen the picture go to Effects and choose sharpen. If necessary you can repeat this step to get your picture to the sharpness you desire.

Once your picture is the size and sharpness you want, it is time to apply the Palace Palette.
Go to Colors again and this time choose load palette. In the box that appears choose the palace.pal.


Make sure you have selected error diffusion dithering. Then click OK. Now its time to save your new picture as a .gif

Go to file and then save as. Choose a name for your picture and save it as a .gif file. Because you want your pictures to load quickly, it is best to use all lowercase letters in the naming of your pictures. Save this file in a place that is easy to find, for you will want to upload it to the server into your palace/media file.

 

Tinted Avatars in PSP7
----------------------------------
Choose a picture you wish to make into a tinted avatar. The steps to make an avatar are exactly the same as in the previous tutorial. Once you have your avatar to the desired size and it is of the quality you wish, copy this picture and paste it as a new image.

Copy and paste this same picture again as a new image. Close your original picture so you will have it in case you wish to use it again.

On one of the avatars, go to the taskbar and choose color and then gray scale. Your picture will be in shades of gray now.

Go again to Color and choose increase the color depth to 16 million colors.

Now choose the other picture and copy it and then paste it over the grayscale picture as a new layer.

Choose your eraser tool and begin to erase the area of the layer you wish to have in the grayscale.

Erase as many areas as you wish and when you have the desired effect, go to the task bar again and choose Layers then merge all.

Go back to colors and apply the palace palatte. Copy the avatar and then in palace paste multiple props.


Making Tubes In PSP 7
----------------------------------

2. Open the desired imgae you are wishing to make into a tube.

3. Crop and size if needed.

4. Create a new image: Go to File, New, and Make a New Background. Select a color g that the original picture does not have a lot of. Make sure the new background is larger than the picture you are going to tube.

5. Use the eraser tool and begin to erase what you do not want in the tube itself

6. Use the Magic Wand tool and click anywhere where the color background is showing

7. Click cut.

8. Go To Selections Invert , then under selections again click modify then contract too 2

9. Selections, Invert and Cut again.. this takes out any of the unwanted mess that You forgot or didn't get good enough.

10. Invert One more time.

11. Crop it and then copy and paste it into a Transparent background. if You don't already have it in one.

12. save as, but there is an options button there. Click it and another box will pop up. Make sure LZ77compression is clicked and Save As PSP 7 Compatible fine are clicked. Save

 

Palace Preferences
----------------------------
It is unadvisable for customers to work directly in their palace preferences file. Any changes to this file may significantly alter the online status of your account.

For identification purposes we have included this tutorial to explain the various parts of this file, however it is a critical component of each palace account and again we advise you not to alter it's contents in any way. Please seek the help of our Palace Technical Team.

Each function listed below is completely capable of being edited directly in palace. CRG Customers are prohibited from downloading and altering this file directly for security purposes. Any and all allowable changes can be made in your toolpage.

Server preferences
----------------------------

SERVERNAME "Your Palace Name" Name all users see on login. Media folder created to correspond in Palace/Media/Your Palace Name

OPERATORPASSWORD " \83_\95C" God password. Always Encrypted.

OWNERPASSWORD " \9F^\8FE" Wizard / Operator password. Always Encrypted.

PERMISSIONS 0x00002E7F Range of permission settings.

AUTHATTEMPTS 3 Number of allowable god/wiz password attempts before being "kicked" off palace server.

DEATHPENALTY 120 Default ban time at ranged kill of 'kill command. 120 = minutes.

MAXOCCUPANCY 9999 Maximum palace occupant limit at one time.

ROOMOCCUPANCY 24 Maximum room occupant limit at one time. (Excludes god / operator staff)

MINFLOODEVENTS 200 Number of consecutive packet flow from single source before server detects unwelcomed activity and bans user for 5 minutes. Self releasing.

PICFOLDER "media/" Location of image and media files for users that downloads to their local computer.

SYSOP "Palacetools ID " Live Directory key from Palacetools.

URL "palace://yourpalacename.crghosting.com:port" Palace DNS (name) address and corresponding port location.

HTTP_URL "http://yourpalacename.crghosting.com:port/palace/media/" Location of DNS (name) address, corresponding port for server-side palace account residence.

AVATAR_URL "http:/yourpalacename.crghosting.com:port/palace/avatars/" Location of DNS (name) address, corresponding port for server-side avatar storage. (Memory cache)

BLURB "Generic Description" Your palace description or greeting sends to user log upon entry.

ROOMSFILE "psdata/pserver.pat"

 

Path of pat file to match media in palace.

 

PsP 7 Layering Images
---------------------------------
1. Find two pics you would like to layer on top of one another.
2. Resize the pics to what size you want them.
3. Make sure the layer toolbar is open.
a. To do this: right click on the upper toolbar (where it says file, edit, search, etc.)
b. Select layer toolbar, it should pop up.
4. Copy the pic of the two that you would like to be layered.
a. Right click on the main pic and select "paste as a new layer"
b. In the layer toolbar, you will now see the picture has two layers.
To play with transparency, you will see two bars that say 100, you want to play with the layer 2 - 100 transparency bar. Watch the pick as you reduce the bar.
5. You know know how to layer and play with transparency with two pictures. Edited pictures could also be layered, tubes could be layered, parts of pictures, clipart could be layered and transparency. You can layer as many pictures as you would like to play with transparency.

 

 

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